Shader Toy - Build and Share your best shaders with the world and get inspired. Euc - Software rendering crate that lets you write shaders with Rust. The Book of Shaders - Gentle step-by-step guide through the abstract and complex universe of Fragment Shaders. (HN) 3D Game Shaders For Beginners - Step-by-step guide on how to implement SSAO, depth of field, lighting, normal mapping, and more for your 3D game. SHADERed - Lightweight, cross-platform & full-featured desktop tool for creating and testing HLSL and GLSL shaders. Naga - Experimental shader translation library for the needs of gfx-rs project and WebGPU. MatCaps - Huge library of MatCap textures in PNG and ZMT. Shader Doodle - Friendly web-component for writing and rendering shaders. ShaderConductor - Tool designed for cross-compiling HLSL to other shading languages. ShaderTutorials - Shaders For People Who Don't Know How To Shader, a tutorial series for beginners. Slang - Shading language that extends HLSL with new capabilities for building modular, extensible, and high-performance real-time shading systems. Shadershop - Interface for programming GPU shaders in the mode of a direct manipulation image editor like Photoshop. Rasen - Generate SPIR-V bytecode from an operation graph. smol-compute - Tiny library for launching compute shaders on D3D11 and Metal. Futureproof - Live editor for GPU shaders, built on Zig, Neovim, and WebGPU. (Web) pmfx-shader - Cross platform shader system for HLSL, GLSL, Metal and SPIR-V. GLSLX - GLSL type checker, code formatter, and minifier for WebGL. (Web) live-glsl - Lightweight GLSL live-coding tool for macOS. (Web) grimoire - Cross-platform live-coding tool for creative coding with GLSL shaders. Lygia - Granular and multi-language shader library designed for performance and flexibility. Shader School - Introduction to GLSL shaders and graphics programming that runs in your web browser. (HN) Shader Place - Real-time collaborative GLSL livecode editor. GIPS - GLSL Image Processing System. Applies filters written in the OpenGL Shading Language (GLSL). Pilka - Live-coding tool for creating shader demos, Vulkan powered. Sh4derJockey - Tool for shader coding and live performances. Shadergarden - Create evolving artistic images with hot-code-reloaded Lisp and GLSL. (Article) Nuance - Tool to run your shaders on the gpu. Also a good demo application for wgpu-rs. glslViewer - Flexible console-base OpenGL Sandbox to display 2D/3D GLSL shaders without the need of an UI. GlslCanvas - Simple tool to load GLSL shaders on HTML Canvas using WebGL. GLSL-PathTracer - Physically based path tracer that runs in a GLSL fragment shader.