Nori - Educational ray tracer. Dawn RT - Ray tracing extension for WebGPU. Quake II RTX - NVIDIA’s implementation of RTX ray-tracing in Quake II. Rayt - Monte Carlo ray tracer developed using Rust. bvh - Rust crate which exports rays, axis-aligned bounding boxes, and binary bounding volume hierarchies. SwiftlyRT - Implementation of the Ray Tracer Challenge in Swift. Embree - Collection of high-performance ray tracing kernels, developed at Intel. C-Ray - Small, simple path tracer written in C. Ray Tracing Gems - High-Quality and Real-Time Rendering with DXR and Other APIs. Saturno - Implementation of 'Ray Tracing in One Weekend' in Rust (and wasm). Visionaray - C++-based, cross platform ray tracing library. (Web) redner - Differentiable Monte Carlo Ray Tracing through Edge Sampling. Lentil - Advanced camera toolkit for the Arnold renderer. Ray tracing through real lenses. (HN) rpt - Physically-based path tracer in Rust. Raygon - High-performance proprietary CPU path tracer written in the Rust programming language. Jaeger - Open source, end-to-end distributed tracing. (Code) vk_mini_path_tracer - Beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++. OptixPathTracer - Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine. RtRs - Simple ray tracing & rasterization engine written in rust. Helios - Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions. retrace.gl - Create, ray trace & export programmatically defined Signed Distance Function CSG geometries with an API suited for generative art - in your browser. raytracing-go - Go implementation of the book Ray Tracing in One Weekend. Arnold Renderer - Advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Portal explorer - Web visualization of mind-blowing portals using ray-tracing. Helios - Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions. Hybrid Rendering - Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline. VXCT - OpenGL-based Implementation of Cyril Crassins Voxel Cone Tracing. RayOpt - Optics design (lenses, cavities, gaussian optics, lasers). Geometric, paraxial, and gaussian ray tracing. euclider - Higher dimensional raytracing prototype with non-euclidean-like features.