I want to learn how to make games with Godot engine.
Love looks pretty awesome and clean framework.
- Programming is about solving problems. Programming a game isn't really any different. I start by thinking what problem is this game going to solve, as well as what other games might already do that. For example if I was making a physics puzzle game I would also consider "Why aren't they just playing Portal instead of this?" And go from there.
- Raylib - Simple and easy-to-use library to learn videogames programming.