Spectrum - Client-side image transcoding library.

Tiny Renderer or how OpenGL works: software rendering in 500 lines of code - Brief computer graphics / rendering course. (In Rust)

Looperepool - Tool to create looperinos.

KABOOM! in 180 lines of bare C++ - Brief computer graphics / rendering course.

imutils - Series of convenience functions to make basic image processing operations such as translation, rotation, resizing, skeletonization, and displaying Matplotlib images easier with OpenCV and Python.

Cellular Forms - Implementation of Andy Lomas' Cellular Forms.

Physically Based Rendering - Implementation of physically based shading model & image based lighting in various graphics APIs. (Web)

graphics-resources - Few of my bookmarks related to game development and realtime graphics programming.

Magnum - Lightweight and modular C++11/C++14 graphics middleware for games and data visualization.

Pathfinder - Fast, practical, GPU-based rasterizer for fonts and vector graphics using OpenGL 3.0+, OpenGL ES 3.0+, or Metal.

SwiftShader - High-performance CPU-based implementation of the Vulkan, OpenGL ES, and Direct3D 9 graphics APIs.

light2d - Light rendering in 2D.

NeRF: Neural Radiance Fields - Tensorflow implementation of optimizing a neural representation for a single scene and rendering new views. (Web)

Klein - Specialized SIMD Geometric Algebra Library.

V-HACD - Decomposes a 3D surface into a set of "near" convex parts.

rs_pbrt - Rust crate to implement at least parts of the PBRT book's C++ code.

MeshLab - Open source, portable, and extensible system for the processing and editing of unstructured large 3D triangular meshes.

gltf-viewer - Rust glTF 2.0 viewer, written using the gltf crate and plain OpenGL.

gltf-loader-ts - Engine-agnostic glTF 2.0 loader in TypeScript.

Wave Simulator - Graphical 3D simulation of the wave and heat equations. (Code)