Spectrum - Client-side image transcoding library.
Tiny Renderer or how OpenGL works: software rendering in 500 lines of code - Brief computer graphics / rendering course. (In Rust)
Looperepool - Tool to create looperinos.
KABOOM! in 180 lines of bare C++ - Brief computer graphics / rendering course.
imutils - Series of convenience functions to make basic image processing operations such as translation, rotation, resizing, skeletonization, and displaying Matplotlib images easier with OpenCV and Python.
Cellular Forms - Implementation of Andy Lomas' Cellular Forms.
graphics-resources - Few of my bookmarks related to game development and realtime graphics programming.
Magnum - Lightweight and modular C++11/C++14 graphics middleware for games and data visualization.
Pathfinder - Fast, practical, GPU-based rasterizer for fonts and vector graphics using OpenGL 3.0+, OpenGL ES 3.0+, or Metal.
SwiftShader - High-performance CPU-based implementation of the Vulkan, OpenGL ES, and Direct3D 9 graphics APIs.
light2d - Light rendering in 2D.
Klein - Specialized SIMD Geometric Algebra Library.
V-HACD - Decomposes a 3D surface into a set of "near" convex parts.
rs_pbrt - Rust crate to implement at least parts of the PBRT book's C++ code.
MeshLab - Open source, portable, and extensible system for the processing and editing of unstructured large 3D triangular meshes.
gltf-viewer - Rust glTF 2.0 viewer, written using the gltf crate and plain OpenGL.
gltf-loader-ts - Engine-agnostic glTF 2.0 loader in TypeScript.
Probulator - Experimentation framework for probe-based lighting.
SPIR-V - Binary intermediate language for representing graphical-shader stages and compute kernels for multiple Khronos APIs, including OpenCL, OpenGL, and Vulkan.
SPIRV-Cross - Tool designed for parsing and converting SPIR-V to other shader languages.
Low Level Graphics Library (LLGL) - Abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal.
HDRI Haven - 100% Free High Quality HDRIs for Everyone.
Bundler - Bundler Structure from Motion Toolkit.
Nvdiffrast - Modular Primitives for High-Performance Differentiable Rendering.
meshoptimizer - Mesh optimization library that makes meshes smaller and faster to render.
Mitsuba Renderer 2 - Research-oriented rendering system written in portable C++17.
Wojciech Jarosz Bibliography - Publications mostly in computer graphics, rendering, transport theory, and statistics.
OpenImageIO - Reading, writing, and processing images in a wide variety of file formats, using a format-agnostic API, aimed at VFX applications.
Instant Meshes - Interactive field-aligned mesh generator.
three-d - Renderer written in Rust which compiles to both desktop (OpenGL) and web (WebAssembly + WebGL)..
Rendering 1M+ Particles (2021) - Using Points and Shaders.
Incoherent-Light-Simulation - Research simulation of the propagation of incoherent light, aiming to illustrate the concept of spatial coherence.
RGBFAQ - Documentary about synthetic data, simulations and computer graphics.