Spectrum - Client-side image transcoding library.
Tiny Renderer or how OpenGL works: software rendering in 500 lines of code - Brief computer graphics / rendering course.
Looperepool - Tool to create looperinos.
KABOOM! in 180 lines of bare C++ - Brief computer graphics / rendering course.
imutils - Series of convenience functions to make basic image processing operations such as translation, rotation, resizing, skeletonization, and displaying Matplotlib images easier with OpenCV and Python.
Cellular Forms - Implementation of Andy Lomas' Cellular Forms.
graphics-resources - Few of my bookmarks related to game development and realtime graphics programming.
Magnum - Lightweight and modular C++11/C++14 graphics middleware for games and data visualization.
Pathfinder - Fast, practical, GPU-based rasterizer for fonts and vector graphics using OpenGL 3.0+, OpenGL ES 3.0+, or Metal.
SwiftShader - High-performance CPU-based implementation of the Vulkan, OpenGL ES, and Direct3D 9 graphics APIs.
light2d - Light rendering in 2D.
Klein - Specialized SIMD Geometric Algebra Library.