βVulkan and Metal seem great.

βWriting to framebufferβ

βSpectrum - Client-side image transcoding library.

βComputer Graphics Topicsβ

βTiny Renderer or how OpenGL works: software rendering in 500 lines of code - Brief computer graphics / rendering course. (In Rust)

βLooperepool - Tool to create looperinos.

βKABOOM! in 180 lines of bare C++ - Brief computer graphics / rendering course.

βimutils - Series of convenience functions to make basic image processing operations such as translation, rotation, resizing, skeletonization, and displaying Matplotlib images easier with OpenCV and Python.

βInteractive Cubeβ

βCellular Forms - Implementation of Andy Lomas' Cellular Forms.

βPhysically Based Rendering - Implementation of physically based shading model & image based lighting in various graphics APIs. (Web)

βgraphics-resources - Few of my bookmarks related to game development and realtime graphics programming.

βMagnum - Lightweight and modular C++11/C++14 graphics middleware for games and data visualization.

βPathfinder - Fast, practical, GPU-based rasterizer for fonts and vector graphics using OpenGL 3.0+, OpenGL ES 3.0+, or Metal.

βSwiftShader - High-performance CPU-based implementation of the Vulkan, OpenGL ES, and Direct3D 9 graphics APIs.

βlight2d - Light rendering in 2D.

β3D Reaction-Diffusionβ

βNeRF: Neural Radiance Fields - Tensorflow implementation of optimizing a neural representation for a single scene and rendering new views. (Web)

βKlein - Specialized SIMD Geometric Algebra Library.

βV-HACD - Decomposes a 3D surface into a set of "near" convex parts.

βGraphics Gems books (Code)

βrs_pbrt - Rust crate to implement at least parts of the PBRT book's C++ code.

βMeshLab - Open source, portable, and extensible system for the processing and editing of unstructured large 3D triangular meshes.

βVisual Computing Labβ

βgltf-viewer - Rust glTF 2.0 viewer, written using the gltf crate and plain OpenGL.

βgltf-loader-ts - Engine-agnostic glTF 2.0 loader in TypeScript.

βWave Simulator - Graphical 3D simulation of the wave and heat equations. (Code)

βProbulator - Experimentation framework for probe-based lighting.

βSPIR-V - Binary intermediate language for representing graphical-shader stages and compute kernels for multiple Khronos APIs, including OpenCL, OpenGL, and Vulkan.

βSPIRV-Cross - Tool designed for parsing and converting SPIR-V to other shader languages.

βLow Level Graphics Library (LLGL) - Abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal.

βHDRI Haven - 100% Free High Quality HDRIs for Everyone.

βWill Usher's researchβ